![]() ![]() Now that I've been exposed to the freedom of emulators for several years, I finally found Sega heaven with the Kega Fusion and finally found a near-mint Gen2 recently, and now I want to start a Sega collection.off topic yes, but some background info.Welcome aboard, I just bit the bullet back in July and haven't been able to stop frequenting these boards. I grew up a Nintendo kid, but my cousins had the Sega systems, from the Gen to the DC. I am new on here, but want to get as much as I can. And it would slow things down (as it has to be done in software). But that would *only* be for the 32x layer, not for the Genesis layers. SONIC BLAST MAN 2 SNES CENSORSHIP SOFTWAREIt's possible to do transparency in hi color mode, in software on the 32x. ![]() The 32x has no hardware transparency support (but it also pretty much has no hardware support for background tilemaps or even sprites). It IS a hardware feature, but it shouldn't be confused with 'transparency' capabilities of the SNES - which has quite a few color mixing modes, special separate color window overlay window, sprite transparency and BG layer transparency. Not a lot of games used it because of the limitations it put on the design. It's called shadow/highlight (it can only darken or lighten a color - a total of two level to pick from). Now that I've been exposed to the freedom of emulators for several years, I finally found Sega heaven with the Kega Fusion and finally found a near-mint Gen2 recently, and now I want to start a Sega collection.off topic yes, but some background info. I'd just like to have the satisfaction of (thinking) how sweet it would have been to see SNES games like Demon's Crest or Castlevania IV on the 32X, or to know the satisfaction of knowing it could have run them just as well as Nintendo's juggernaut. May sound like a dumb question, but I just.want to believe in what might have been had 3rd party developers had actually helped out the 32X back in the day, as I think it had a lot of potential, but it just fumbled the ball. I have seen transparencies on a Genesis, such as the shadow effects in Virtua Fighter 2 Gen, as well as the victory screens (even tried them on an emulator it is NOT a screendoor dithering effect it's legit) and on the 32X the only TRUE (I hope) transparencies I've seen are the shadows below your racer in BC Racers. Continued abuse of our services will cause your IP address to be blocked indefinitely.As a question I've been driving myself crazy with and want to know.can the 32X produce transparencies for 2-D games and produce sound (mostly) on par with the SNES? I'd just like to know as I'd very much like to defend the system and state it was just wrong place, time, and marketing, as a Neptune would be one hell of a dream console. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. ![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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