![]() ![]() ![]() The studio was also under a 'gag order' which meant it couldn't announce it was working on the title, and Microsoft wouldn’t tell anyone that Darkside was developing the game either. We had no idea that was even happening… It was like, ‘Holy crap, now fans are expecting characters to look like that, and that’s not what we’re making.’” Basically what they showed had nothing to do with the game whatsoever. "But at the same time, they didn’t use any of our assets, they didn’t use any of our card packs, nothing. Phantom dust pc review tv#“We were basically told, ‘Hey check out the E3 presentation.’ The whole studio’s in the living room, we have a TV going with an Xbox watching the presentation, and then all of a sudden there’s that two-minute CG trailer. ![]() “We didn’t even know if they were going to show it,” said the former satffer. Speaking anonymously with Kotaku, a former employee stated issues between the two companies started after a trailer for Phantom Dust was shown at E3 2014, without the developer's prior knowledge.Īccording to the source, the game was in the very early stages of development, so the team was "shocked" when Microsoft announced Phantom Dust using a pre-rendered trailer, especially when it didn't feature assets created by Darkside. Multiple sources close to Darkside Games, former developers of the Phantom Dust reboot for Xbox One, have claimed the game was pulled from the studio after it was unable to meet Microsoft's expectations. ![]()
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